Fitbit Charge 2
Product design for flagship fitness tracker.
BRIEF
Create a flagship fitness tracker experience for more active Fitbit users
Challenges
Narrow hardware constraints around display and animation visual elements (very low resolution, one color)
No use of vector-based imagery or typography
Limited user input methods (one button and accelerometer-based tap)
Solutions
Expanded self-created library of visual tricks from Fitbit Alta product to create an elegant visual system despite constraints
Interaction model that allowed for implementation of large amount of features without sacrificing usability
Worked with illustrator to create animated exercise icon set and expanded goal celebration animations to create moments of delight
Team Structure & Project Details
Sr. Visual/Interaction Designer (me), Interaction Designer, Design Manager
1+ year project, contributor from early concept through product shipping and post launch support